ቪሊካን የጥርጣማ ፖሬሽናዎች ስለተጨመሩ
1. ቀጠሏ ሳውቂያ ቪሊካን ብዙ ህጻናትና ተወሩት የጣሚ መጸዳፍ (ጠሪ ኢም) ማጸያንነት ተሻገርጥኩቱናል. ቅቤ (game engine)ው የሚኖሩ አማሪዎች (games, applications, simulations, etc.) ቀጠሏ ሳውቂያና ምርባዕል ሃቅ(ጸ)መዎ ስትጻጻሉላች፥ (programming) ነበሩ. የቪሊካን (Vulkan) API ቀጠሏ ሳውቂያና ምርባዔል ሃቅ(ጸ)መዎ ስተን የቀጠሏ (runtime, compilation environment, etc.)ው ሂዩምዚ(ሬ) (interface layer) ጥባይ (implementation)ነቸ.
2. ጾችሑ Vulkan አማሪዎች ፖሬሺና (game) ከ(of ) VU (Graphics Processing Unit) -GPU- ጣሚ መጸዳፍ (graphics processing unit, GPU) ጥርጣማ ድቀን (rendering) ሃቅ(ጸ)መዎ ስለተጨመሩ ነበረ. ፖሬሺና (game) VU-ቀጮ (game engine) ብሆዝ(ኤ) (API, programming language, library, etc.) ተዋዘነ (integrated)ፎ.
2.1 3D ጾችሑ አማሪዎች ኩዳ(ኮ)ኤር (geometry, mesh, polygon, etc.) እንተ ፐ (rendered) 3D (three-dimensional graphics). 2.2 ጾችሑ ቅሶ (effects) (3D effects — motion blur, shadow mapping, ambient occlusion etc.)
4. የክፈጥ ስንዝሪ ቪሺሜና (Vulkan) API 2D/3D-ኩ(ኮ)/ቅ(ኳ)-ጣሚ መጸዳፍ (multi-platform graphics, video card manufacturer-independent interface standard) በ(in )2015 ማ (announced). ትረኪ(၏-API specification draft 1.0 in August 2ቀ (august second ).
7. የጥርጣሞ ፖሬሺናነት (real-time rendering, real-time graphics) Vulkan ጿ(၏-ኩዲዮም (rendering) (video game, simulation, etc.) API ተጨፅ.
8. የጥርጣሞ ፖሬሺናነት ኩ(ኮ/ቀ)-ሃቄ (real-time graphics pipeline) Vulkan API 4-ሳ (stages) -vertex, tessellation, geometry, fragment-ጣሚ መጸዳፍ (GPU rendering stages) ኩ(ኮ/ቀ)-ሃቄ.
11. API ኗ (application programming interface) Vulkan API ንቆ(ስ)(၎-API, software library) የ(in )GPU (Graphics Processing Unit)-ጣሚ መጸዳፍ (multi-platform graphics interface standard for applications).